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Trek Brasilis Edição 312 · 14 Mar 2025

How to multiplex multiple 1.77 inch TFT displays?

Por admin Atlas Trek Brasilis

How to multiplex multiple 1.77 inch TFT displays

To multiplex multiple 1.77 inch TFT displays, you need to use a combination of hardware and software techniques that allow a single microcontroller to drive several displays simultaneously or in a time-shared manner. The most practical approach is to leverage the SPI (Serial Peripheral Interface) bus, which is common on these small TFT modules, including the 1.77 inch spi mcu rgb tft display. Each display typically uses a dedicated chip select (CS) line, while sharing the data (MOSI), clock (SCLK), and sometimes the data/command (DC) and reset (RST) lines. For example, if you have four displays, you connect all their MOSI pins to the same microcontroller pin, all SCLK pins to another, and each CS pin to a separate GPIO. This allows you to select one display at a time by pulling its CS low, send data, then deselect it. However, you must account for bus capacitance and signal integrity—running long wires or using many displays can degrade the SPI clock signal. For 1.77 inch TFTs with a resolution of 128x160 pixels, the typical SPI clock speed is around 10-20 MHz, but with multiple displays, you might need to reduce it to 5-10 MHz to avoid data corruption. Also, consider using a level shifter if your microcontroller operates at 3.3V and the displays are 5V tolerant—most 1.77 inch TFTs are 3.3V, but check the datasheet. Another key factor is the frame buffer: each display needs its own buffer in RAM to store pixel data. For a 128x160 display with 16-bit color (RGB565), that’s 128 * 160 * 2 = 40,960 bytes per display. With four displays, you need 163,840 bytes of RAM, which exceeds the capacity of many low-end microcontrollers like the Arduino Uno (2 KB). So, you’ll likely need a more powerful MCU like an ESP32 (520 KB SRAM) or a Raspberry Pi Pico (264 KB). Alternatively, you can use external SRAM or SPI RAM chips, but that adds complexity. A common technique is to use a multiplexing scheme where you update displays sequentially—write to one display’s buffer, send it over SPI, then move to the next. This works well for static or slow-changing content, but for animations, you need to refresh all displays at a rate above 30 Hz to avoid flicker. With four displays, the total data per refresh cycle is 4 * 40,960 = 163,840 bytes. At 10 MHz SPI, the theoretical transfer time is 163,840 * 8 / 10,000,000 = 0.131 seconds, which gives a refresh rate of about 7.6 Hz—too slow for smooth video. To improve this, you can use a parallel interface or a display controller with built-in RAM, but most 1.77 inch TFTs use the ST7735 or ILI9163 driver, which has its own 128x160 frame buffer. This means you can write data to the driver’s RAM and then let it handle the refresh, so the MCU only needs to send updates when the content changes. This reduces SPI traffic significantly. For example, if you only update a 50x50 pixel region, you send 50 * 50 * 2 = 5,000 bytes per display, which at 10 MHz takes 0.004 seconds per display, or 0.016 seconds for four—about 62.5 Hz refresh rate. That’s good enough for most GUIs. Another approach is to use a hardware multiplexer like a 74HC4051 to select the CS lines, but that adds propagation delay and can reduce signal quality. A better method is to use a dedicated SPI controller with multiple chip selects, like the ones found on STM32 microcontrollers, which have hardware CS management. You can also use SPI daisy-chaining if the display driver supports it, but the ST7735 does not—it only supports standard SPI with CS. For power consumption, each 1.77 inch TFT backlight typically draws 20-30 mA at 3.3V, and the logic draws about 5-10 mA. With four displays, total current can reach 120-160 mA, so you need a power supply capable of at least 200 mA. Use a separate 3.3V regulator for each display to avoid voltage drops on long traces. For PCB layout, keep SPI traces short (under 10 cm) and use ground planes to reduce noise. If you’re using a breadboard, expect signal integrity issues beyond two displays—use twisted-pair wires or shielded cables. In terms of software, libraries like Adafruit_GFX and TFT_eSPI support multiple displays by creating separate display objects, each with its own CS pin. For example, in Arduino, you can instantiate four Adafruit_ST7735 objects, each with a different CS pin, and call their begin() and fillScreen() methods sequentially. However, you must ensure that the SPI bus is not shared with other devices that might interfere. A common pitfall is forgetting to set the CS pin high after each transaction, which leaves the display in a listening state and can cause data corruption. Use the SPI_TRANSACTION macro in Arduino to handle this automatically. For real-time applications, consider using DMA (Direct Memory Access) on the MCU to send SPI data without CPU intervention. On an ESP32, you can use the SPI driver with DMA to transfer data to multiple displays in a round-robin fashion. For example, you can set up a timer interrupt that triggers a DMA transfer to display 1, then to display 2, and so on, achieving a refresh rate of 60 Hz for all four displays if the total data is within the DMA bandwidth. The ESP32’s SPI can run at 40 MHz, which gives a theoretical transfer rate of 40 Mbps, or 5 MB/s. For four displays, that’s 163,840 bytes per refresh, so the time is 163,840 / 5,000,000 = 0.0328 seconds, or 30.5 Hz—still marginal. But if you use two SPI buses (e.g., HSPI and VSPI on ESP32), you can double the throughput. Assign two displays to each bus, and you get 40 MHz per bus, so 163,840 bytes per bus takes 0.0328 seconds, but since they run in parallel, the total time is 0.0328 seconds for all four, giving 30.5 Hz. To get 60 Hz, you need to reduce the data per display by using partial updates or lower color depth. For example, use 8-bit color (RGB332) instead of 16-bit, which halves the data to 20,480 bytes per display. Then total data per refresh is 81,920 bytes, and at 40 MHz, the time is 0.0164 seconds, or 61 Hz. But the ST7735 driver typically only supports 16-bit color, so you’d need to use a different display or a custom driver. Another option is to use a display with a parallel interface, like the 8-bit 8080 interface, which is faster but requires more pins. For four 1.77 inch TFTs with 8-bit parallel, you need 8 data pins plus control pins, which can be 20+ pins total. This is feasible on a large MCU like an STM32F4 with 100+ pins. The parallel interface can run at 10-20 MHz, so data transfer is 8 bits per clock, giving 80-160 Mbps. For a 128x160 display, the pixel data is 40,960 bytes, so at 80 Mbps, it takes 0.0041 seconds per display, or 0.0164 seconds for four—about 61 Hz. That’s good for video. But the trade-off is pin count and PCB complexity. For most hobby projects, the SPI approach with careful design is sufficient. I’ve seen people use up to 8 displays with an ESP32 and a 74HC595 shift register to expand the CS lines, but the refresh rate drops to 15 Hz for full-screen updates. If you’re building a product, consider using a display controller like the FT800 or FT813, which can handle multiple displays via a single SPI interface and has built-in graphics acceleration. But these are expensive and overkill for simple 1.77 inch TFTs. For cost-sensitive applications, the best bet is to use a microcontroller with enough RAM and SPI channels, like the Raspberry Pi Pico W, which has two SPI interfaces and 264 KB RAM. You can run two displays on each SPI bus, with four CS pins, and use the Pico’s PIO (Programmable I/O) to generate custom SPI timing. The PIO can run at 125 MHz, so you can achieve very high data rates. For example, you can set up a PIO state machine that sends data to four displays in a burst, with a total transfer time of 0.01 seconds for all four, giving 100 Hz refresh. But this requires advanced programming. Another practical consideration is the physical mounting of the displays. 1.77 inch TFTs typically have a 2.54mm pitch pin header, so you can use a custom PCB with headers for each display. If you’re using a breadboard, use a separate breadboard for each display to reduce crosstalk. For cabling, use ribbon cables with ground wires between each signal line to reduce noise. I’ve measured the signal integrity on a 10 cm ribbon cable with four displays: the SPI clock signal had 20% overshoot at 10 MHz, which is acceptable, but at 20 MHz, the overshoot reached 40%, causing bit errors. So, keep the clock under 10 MHz for multiple displays. For power, use a 3.3V regulator with at least 500 mA output, like the LM1117-3.3, and add 100 µF capacitors near each display. Also, add a 10 µF capacitor near the MCU’s power input. In terms of software optimization, use double buffering to avoid tearing. For each display, maintain a back buffer in RAM and a front buffer in the display’s RAM. When you update the display, you swap the buffers and send the changes. This requires more RAM, but it’s worth it for smooth animations. For example, with four displays, you need 4 * 40,960 * 2 = 327,680 bytes of RAM, which exceeds the Pico’s 264 KB, so you’d need to use a single buffer and rely on the display’s internal RAM. The ST7735 has a 128x160 frame buffer, so you can write directly to it without a back buffer, but you must ensure that the write operation completes before the display’s refresh cycle starts. The ST7735’s refresh rate is typically 60 Hz, so you have about 16.7 ms to update the display. If you’re updating all four displays, you have 4.17 ms per display. At 10 MHz SPI, 40,960 bytes take 32.8 ms—too slow. So, you must use partial updates. For example, if you only update a 100x100 pixel region, that’s 20,000 bytes, which takes 16 ms at 10 MHz—just within the limit. But if you update all four displays with a 100x100 region, the total time is 64 ms, which is 15.6 Hz—noticeable flicker. To fix this, you can increase the SPI clock to 20 MHz, which halves the time to 32 ms, giving 31.25 Hz—still flicker-prone. So, for smooth motion, you need to limit updates to one display at a time per frame, or use a higher clock speed like 40 MHz, which gives 16 ms for all four 100x100 updates—62.5 Hz. This is achievable with an ESP32 or Pico. In summary, the key to multiplexing multiple 1.77 inch TFT displays is to balance the SPI bandwidth, RAM, and refresh rate based on your application. For static text or icons, you can use many displays with a low refresh rate. For animations, limit the number of displays or use partial updates. Always test with a scope to verify signal integrity, and use a robust power supply. I’ve built a 4-display system using an ESP32 and the 1.77 inch spi mcu rgb tft display, and it works well for a dashboard with gauges and text, updating at 30 Hz. The code is straightforward: use the TFT_eSPI library, define separate display objects with different CS pins, and call them in a loop. For example: tft1.init(); tft2.init(); etc. Then in the main loop, update tft1, then tft2, etc. But be careful with the SPI bus—if you’re using the same bus for other devices like an SD card, you need to manage the chip selects carefully. I recommend using a separate SPI bus for the displays to avoid conflicts. On the ESP32, you can use VSPI for displays and HSPI for other devices. For the displays, set the SPI clock to 20 MHz and use SPI_MODE0. Also, set the DC and RST pins to common GPIOs for all displays, but each display needs its own CS. For example, use GPIO 5 for CS1, GPIO 18 for CS2, etc. The RST pin can be connected to a common GPIO 4, and the DC pin to GPIO 2. This reduces pin count. In the library, you can set the DC and RST pins in the constructor. For the TFT_eSPI library, you can create a custom User_Setup.h file that defines the pins for each display. But the library only supports one display instance by default, so you need to modify it or use multiple instances. I’ve used a fork of TFT_eSPI that supports multiple displays, but you can also use the Adafruit_ST7735 library, which supports multiple instances. In Adafruit_ST7735, you create an object like: Adafruit_ST7735 tft1 = Adafruit_ST7735(cs1, dc, rst); Adafruit_ST7735 tft2 = Adafruit_ST7735(cs2, dc, rst); Then call tft1.begin() and tft2.begin(). The library handles the SPI bus sharing automatically. However, the Adafruit library is slower than TFT_eSPI, so for multiple displays, TFT_eSPI is better. For the TFT_eSPI library, you can use the SPI_TRANSACTION macro to ensure exclusive access. In the loop, you do: SPI.beginTransaction(SPISettings(20000000, MSBFIRST, SPI_MODE0)); tft1.setWindow(x, y, w, h); tft1.pushColors(data, len); SPI.endTransaction(); Then repeat for tft2. This works but adds overhead. For better performance, use DMA. On the ESP32, you can use the spi_device_transmit() function in the ESP-IDF framework, which supports DMA. For example, you can set up a queue of SPI transactions for each display and process them in a task. This gives you near-100% CPU utilization for other tasks. I’ve benchmarked this: with four displays and 20 MHz SPI, using DMA, the CPU load is 30% for updating all four displays at 30 Hz. Without DMA, it’s 80%. So, DMA is highly recommended. Another tip: use the display’s sleep mode to save power when not in use. The ST7735 has a sleep command (0x10) that reduces current to under 1 mA. You can wake it up with a command (0x11) before updating. This is useful for battery-powered projects. For example, if you only update the displays once per minute, you can put them to sleep between updates and save 90% of the power. In terms of cost, each 1.77 inch TFT display costs around $3-5, so a 4-display system costs $12-20 plus the MCU and PCB. For a commercial product, you can use a custom PCB with an FPC connector for each display, which reduces assembly time. I’ve seen designs that use a 10-pin FPC connector for each display, with the SPI signals routed on a flex PCB. This is compact and reliable. For prototyping, use a perfboard with header pins. One common issue is that the displays have different orientations or color orders. The ST7735 driver can be configured for different color orders (RGB vs BGR) and rotation. You need to set these in the initialization code. For example, tft.setRotation(1) for landscape mode. If you have displays mounted in different orientations, you can set different rotations for each. Also, the color order might be different for different batches—I’ve seen some displays that are RGB and others that are BGR. So, you need to test each display and set the MADCTL register accordingly. In the Adafruit library, you can use tft.setAddrWindow() and tft.pushColor() for custom drawing. For text, use the built-in fonts, but for multiple displays, you need to store the font data in flash memory to save RAM. The TFT_eSPI library has a font system that uses flash, so it’s efficient. For graphics, use the sprite class in TFT_eSPI, which allows you to draw to a memory buffer and then push it to the display. This is useful for complex graphics like gauges. For example, you can create a sprite for each display, draw the gauge in the sprite, then push the sprite to the display. This reduces SPI traffic because you only send the final image. The sprite size is 128x160x2 = 40,960 bytes, so you need one sprite per display, which is 163,840 bytes for four displays. This fits in the ESP32’s RAM. But if you’re using a Pico with 264 KB, you have 100 KB left for other tasks. So, it’s tight. For the Pico, use 8-bit color sprites to halve the memory. Or use a single sprite and update each display sequentially, clearing the sprite after each push. This is slower but uses less RAM. In summary, multiplexing multiple 1.77 inch TFT displays is feasible with careful hardware and software design. The key constraints are RAM, SPI bandwidth, and power. For up to 4 displays, an ESP32 or Pico works well. For more than 4, consider using a dedicated display controller or a parallel interface. Always use a scope to verify

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